October 2026 — work on the ships
Work has centered on expanding the core sailing fleet, ship ownership, Crew System, Port Island world integration, voyage consolidation and the inventory and cannon workflows.
Ships and ownership
The Rowboat provides basic access. Sloop, Brigantine and Galleon ownership and sailing controllers have been tested in Studio. Larger-ship model work and multiplayer/hardware testing remain open.
Port Island
The central island was enlarged horizontally, with world markers, ship berths, wave markers and gameplay points adjusted. The sea-chart repaint was prepared and its upload/in-game verification remained a documented integration task.
Crews and voyages
Independent crews, invitations, crew votes, shared treasure sale rules and a single Voyage Board were developed. Some combat and multi-client edge cases still require validation.
Combat and life at sea
Skeleton encounters and ghost-ship logic exist. Expanded naval ammunition, new wildlife rigs, civilian NPCs, lore and a richer world-event ecosystem are active or future work.
How you can help
Explore the playable prototype and report bugs, confusing interactions or missing activities in the official Discord. Every ship station, voyage, reward and interface can benefit from real-player feedback.