THE PROTOTYPE IS PLAYABLE ✦ PLUNDER IS STILL IN ACTIVE DEVELOPMENT
✦ FIGHTING GUIDE

Combat and piracy

Your sword, flintlock and ship's cannons are tools for protecting a fortune—or taking one from somebody else.

PROTOTYPE NOTICE: This is a work-in-progress game. Descriptions distinguish functioning/tested systems from planned features. Screenshots, balance and availability can change.

Sword and flintlock

Core pirate combat combines close-range swordplay with ranged flintlock attacks. Melee defense and blocking matter; firearms should complement rather than replace swords. Additional weapons and balance changes are under consideration.

Fighting at sea

Position the ship, line up cannon angles and fire. Hits can breach hulls and cause flooding. Your crew will have to repair, bail and manage sails while trying to maintain an effective broadside.

A ghostly pirate vessel sailing under storm lightning in PLUNDER
STORMY SEAS · IN-GAME CAPTURE

Climb aboard and take treasure

Climb enemy vessel ladders, contest its deck and try to remove valuable cargo. Temporary hijacking and sabotaging controls are part of the broader design, but do not transfer actual ship ownership.

Skeleton enemies

Existing skeletons can chase, block and attack in melee. There are ghost-ship crews and captain prototypes. Richer skeleton variants, more distinctive captains, additional enemy tactics and world bosses remain in development.

Treasure is the reason to fight

Treasure-driven piracy is central to the planned economy. Notoriety, bounties and special event encounters are intended as later additional reasons to fight.

✦ Another journey awaits

There is more to explore.

There's more being built with every update. The prototype is already open.