Choose your ship
Four classes form the latest fleet plan. A standalone fleet-expansion Studio test covered the major mechanics; larger-ship models, interiors and full multiplayer or mobile validation still need work.
| SHIP | CREW | TEST GOLD PRICE | PURCHASE LEVEL |
|---|---|---|---|
| Rowboat | 1–2 | Free | 1 |
| Sloop | 1–3 | 1,500 | 1 |
| Brigantine | 1–4 | 8,000 | 5 |
| Galleon | 1–5 | 20,000 | 10 |
Prices are provisional development values, not guaranteed live economy figures.
Rowboat — your first boat
An oar-powered craft for early exploration. No sails or cannons, and no complex below-deck systems.
Sloop — small and agile
Built for solo pirates and small crews who value agility and simple deck layouts.
Brigantine — room for a crew
A middle-sized ship designed for coordinated sailing and stronger broadside firepower.
Galleon — the biggest sailing ship
A larger ship with more guns and stations, suited to a crew that can communicate and manage multiple decks.
How sailing works
Raise anchor, steer at the helm, manage your sails, aim the cannons and handle emergencies. Damage makes holes and flooding; repairs and bailing can save the vessel. Physical treasure carried aboard adds stakes to every encounter.
Can your friends sail your ship?
The captain launching a class must own it, but other players can serve as crewmates regardless of their own purchases. Ownership is designed to persist even if the vessel sinks. Purchase prices and eligibility may change during development.
The ocean changes your plans
The water reacts to waves and weather, and sailing handling differs between ship classes. The larger ships trade responsiveness for additional firepower and working space.