THE PROTOTYPE IS PLAYABLE ✦ PLUNDER IS STILL IN ACTIVE DEVELOPMENT
✦ TREASURE GUIDE

Treasure and Gold

A treasure isn't yours just because you found it. You must dig it up, carry it, defend it and sell it.

PROTOTYPE NOTICE: This is a work-in-progress game. Descriptions distinguish functioning/tested systems from planned features. Screenshots, balance and availability can change.

You have to bring the treasure home

PLUNDER treats treasure as real cargo. You might unearth a chest, discover it among shipwrecks or take it from somebody else. It still needs to get onto a ship and survive the return journey.

Buried treasure

Follow maps and clues to island dig sites; collect and carry the chest yourself.

Salvage from wrecks

Search wrecks and retrieve valuables from dangerous or inconvenient places.

Exploring on your own

Discover ordinary loot while exploring without committing to a voyage.

Treasure stolen from other crews

Battle other pirates and claim treasure they were carrying. The prize is what's aboard, not merely sinking the enemy ship.

Sell treasure at the Trading Post

Sell authorized treasure to the Trading Post for Gold. That currency funds ship purchases and is intended to support fair cosmetic rewards. Crew Gold is designed to be shared with qualifying members, not divided by the size of the crew.

Common chests and special rewards

Ordinary chest sales are designed as Gold rewards. A more extensive special sealed-chest system is planned: certain treasures may eventually award Gold or a collectible cosmetic result when opened through an authorized merchant. Exact rarities and drop rates are not finalized.

Special cosmetic rewards, marketplace trading, sealed-chest mechanics and rare item sources are still being designed and tested. Do not treat future item categories as obtainable today.
✦ Another journey awaits

There is more to explore.

There's more being built with every update. The prototype is already open.